![]() ![]() Think of each unique Scene file as a unique level. To ensure that all Renderers in the Scene A Scene contains the environments and menus of your game. ![]() ![]() More info See in Glossary of an isometric perspective. To render the Tiles of an Isometric Tilemap, Tiles placed further to the ‘back’ of the Tilemap need to be rendered first before those in front to create the pseudo-depth A visual simulation of three-dimensional characteristics on a two-dimensional object or environment. More info See in Glossary, there are additional settings that need to set with the Project and Grid settings for the Isometric Tilemap to be rendered properly. To create an Isometric Tilemap, go to GameObject > 2D Object > Isometric Tilemap/Isometric Z as Y Tilemap.Īfter creating the Isometric Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. When creating an Isometric Tilemap, there are additional steps to take compared to creating a regular Tilemap. ![]()
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